This is an archive of various graphic and value editors for Ultima 8.
This is a utility to edit the placement of graphical tiles — that is: the world map — of Ultima 4. Includes the DOS version. The original editor required...
The Ultima I Tile Converter is a program I wrote in FreeBASIC that can import and export tiled graphics in the DOS port of Ultima. It exports the CGA...
Seeing some of the limitations of the game, (and annoyed at not being able to make my own home) I screwed around with the map files for a few months...
pu6e is a world editor for Ultima 6 and the Worlds of Ultima (Martian Dreams and Savage Empire). It's written in Python and uses wxWindows and OpenGL...
Editing instructions for building your own castles (and landscapes) in the Ultima 7 series. Includes two charts (gif format).
This program allows you to view and edit components of the "Ultima VII" games This includes: The Black Gate & Serpent's Isle
UGCK is an attempt of creating an old-school RPG engine capable of running games similar to the classic Ultima Underworld games. This release ships with...
What I have done is that I have made a program which converts the 2d maps into real 3d meshes of triangles. This 3d data is more suited for the modern...
Level editor for Ultima Underworld 2 that can create new levels from scratch or edit the original levels.
This editor allows the levels of Underworld 2 to be investigated and changed. It was created purely for my own enjoyment so is rather rough around the...
Ultima Underworld Editor is a Unity based editor that lets you create custom levels, npcs and import your own unique sprites.
A DOS-based map editor for the Ultima Underworlds. Also comes complete with source code for the reverse engineers among us.
Basic tools to work with archive resource files (.res).
Script to import mesh into Blender 2.49 for Dragon Age 2 game
This is the official Descent 3 SDK. Intended for use when making custom modifications for the game.
2024 marks the 10 year anniversary of this small shooter I made when I was 15. To celebrate, I have decided to release the source code for anyone to check...
Download the official 1.1 version of the editor today. Includes source code.
Udpate for 8.3.1 Adjust your Brightness if needed for best results.
ENjoy this new beautiful and lighter version for the game. Also work real nice with The Realm of exile mod. activate in game only for better results (not...
Original .BOD files reverted back to their .MAX format by Harrison.
Source files for original maps in Blade of Darkness by Rebel Act Studios. LED is not included.
An edit to mission.lvl that makes him appear on Geonosis with Stock Sides+
SWBFII Tatooine: Outpost World Assets + Sides This is given to the Star Wars Battlefront II mod community as is... I won't be available to give any assistance...
The low screen resolution is set to run on low end PCs, except laptop, it's set to 480p widescreen resolution. Some monitors may not support because i...
A Visual Studio Code extension for syntax highlighting Battlefield 1942 con script files.
A pair of ini files to make FA2sp work with Scorched Earth.
This is the source code for Nepenthe, a mod by FrikaC and others released in Quake Expo 2011. All links to the source code for this mod are broken including...
This is the 1.0 exe for Grand Theft Auto 3, primarily needed for the Steam version to downgrade to be able to use several mods that are not compatible...
Clumsy 0.6 simulates bad network connections, simulating bad ping and packet loss and is useful for server testing. Windows version with graphical user...