An urban map with tight corridors and open streets where tanks clash. update v1.1 fixed bug with Trenox on xl mode where he becomes a speed runner
A map that features Ai Boarding Parties as well as nice new starfighters to play with
Custom map with custom starfighters, frigates and capital ships with interiors.
fixes the inverted polygons on the rebel blockade runner
The Second Cut's source code. Short compiling tutorial included.
This is the updated model from XWA Upgrade for X-Wing Alliance. Thanks so much to that team for letting us use their models in Battlefront.
This is a prop of the airbus-style shuttles found in Star Wars Galaxies.
Dash Rendar's ship Outrider from Shadows of the Empire was a YT-2400. That's pretty cool. This would also look cool parked in your map.
This is a prop only, and has been polygon reduced from the original, now 4760 polygons.
This is the turret from the first level of Jedi Outcast. I always wanted to convert this, so I did. Enjoy!
Character models from the sequel trilogy converted from the game Galaxy of Heroes.
A recreation of a texture lost to time, likely forever so I took the liberty of tracking down the last vestiges of it's legacy and recreating it.
These are the Luke Skywalker models from Episode 7 and 8 converted from the game Star Wars Galaxy of Heroes.
Unity project folder. Designed for Unity 2022.3 LTS and above.
Full release of the Reversal version 5 juice (source) files.
HPL2 Helper Scripts by Aetheric Games is a package of .hps files containing script classes and functions for ATDD version 1.5 and later. This is version...
This is the official source code for Dixie Ball, Version 2.3, for use with Godot 3.5. Our project is licensed under MIT, so you are welcome to create...
This archive contains (almost, some old maps were lost because my old pc died) all map source files (VMF) of Other-Project, including some unfinished...
The conversion of Sidon Ithano's model from the game Star Wars Rivals.
A 'Kaizo' version of conscript misconduct, along with the vmf files for both the normal and kaizo versions of the mod.
Полный исходный код проекта OF23 x64 для Визуалстудии 2013. Релиз.
This is source code for DarkPlaces/Xonotic ChaosEsqueAnthology which loads Quake 3 BSP 47 (Return To Castle Wolfenstein) and -- as I understand it ...
I lost interest in this map. Anyone is free to do whatever they wish with it. Click Read More for credits.
Source code for Dixie Ball 2.2, a free and open source video game built with Godot 3.5.2
The source code to Stainless Steel. Feel free to use it as a base for your mod.
Here's the source for Rags2Riches version 1. I figured I should probably archive this here because I only have one copy of it.
The source for my Halo 2 Zanzibar conversion. Do what you like with it, except porting to Xbox, as that will be exclusive to my mod. Credits in the readme...
HPL2 Helper Scripts by Aetheric Games is a package of .hps files containing script classes and functions for ATDD version 1.5 and later. This is version...
Source code not accompanied by a release. Client side (ONLY) support for protocols 666 and 999 (these are what Quakespasm uses), meaning that Zircon can...
Source code not accompanied by a release. Implementation of "DarkPlaces Classic" csqc 3d drawing for R_BeginPolygon as the DarkPlaces Beta method -- while...