Clumsy 0.6 simulates bad network connections, simulating bad ping and packet loss and is useful for server testing. Windows version with graphical user...
Source files for Halo 2 conversion of Beaver Creek. You are free to use however.
These are the vanilla assets for SWBF1 & SWBF2 including space battles and dlc heroes (for modders only)
These are my data files for the map Tatooine City Attack preserved for archival purposes (for modders only)
These are the data files for an unreleased side replacer mod preserved for archival purposes. (for modders only)
These are my data files for the mod Furries VS Villains preserved for archival purposes (for modders only)
These are my data files for the mod Star Wars: Homefront preserved for archival purposes (for modders only)
These are my data files used for munging in-game music and is preserved here for archival purposes. (for modders only)
These are my data files for the map Geonosis: Spire Attack preserved for archival purposes (for modders only)
Due to a bug, despite having an original Steam copy of the game, the map editor won't start up. This is an unlocked version of the editor for Painkiller...
This is a hack for Starcraft 1 that forces the game to run in widescreen. Also includes the v6 version.
Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...
A small tool to build and extract WAD files from early thps-engine based games.
Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...
SWBFII Bespin: Escape World Assets + Sides This is given to the Star Wars Battlefront II mod community as is... I won't be available to give any assistance...
Warcedit is an unofficial Warcraft 1 level editor. Created by BJ Pollard.
Unpacker DATA archives from Blizzard games: - Warcraft: Orcs and Humans [1994] - Blackthorne [1994] - Lost Vikings [1993] (partially, there may be broken...
Mostly completed, but unrefined source code for a future release with gif decoding and many other features. The code needs cleanup.
If you know the name of a Heretic II animation frame (like conjure11 or draw5), you can use this program to export Corvus or Kiera in that pose as a 3D...
This allows you to convert Quake models to Flexmodel format, and was used to create the imps for Siege. It does not preserve skeletal structure, only...
Gwynflex allows you to import an unanimated bipedal mesh, weight the verts of the mesh to bones in the skeleton, and apply all of the Heretic II player...
The Heretic II Toolkit usually comes with the Heretic II CD if you happen to have a copy. If not, you can download it above.
GUI versions of the DAT archive extractor and bitmap viewer. Very early alpha and hastily written.
Support for .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model...
This is the QuakeC source code for Travail released by Asaki. Travail is a custom Quake episode made by distrans and scragbait and many others.
Multiplayer Version of Stock Sides +, with a few less features so multiplayer works
An urban map with tight corridors and open streets where tanks clash. update v1.1 fixed bug with Trenox on xl mode where he becomes a speed runner
A map that features Ai Boarding Parties as well as nice new starfighters to play with
Custom map with custom starfighters, frigates and capital ships with interiors.
Well, this is my first mod on Moddb, I tried to recreate the old Escape_02, downloaded some beta files from the portal and edited them in the hammer editor...