Offline teleported version of the official UDK reference site. In case it gets deleted or just for people who like keeping their stuff local.
A game project for Gamemaker Studio 2 that goes with a tutorial that runs you through making a player map that scales your world down to a surface that...
I was digging hard, and i made it What seemed to be lost is uncovered now.
bf2tactics is a Battlefield 2 mod that introduces real-time tactical gameplay experience into vanilla bf2. This file is for modders to understand and...
Supporting document for the AI-script programming of Age of Mythology
Nebula 2 full documentation!!! In this file, you will find plenty of useful tutorials, commandlists about how to pack/unpack any file types from .n to...
QuickStartup Project v0.1.2 from video tutorial With v0.2.0 some changes has been done but the main features are the same!
See for yourself how station agents, dock agents, dockware manager, freighters, universe traders, mobile mining, player headquarters, MLCC, TUG, quickshuttles...
This is test map I have done for extra help with my padlock tutorial..
An updated version of an ancient tutorial. Meant to be painless as possible!
In this world00c file I have included everything I made in trigger tutorial.
Planet Shogo's documentation on the game's level editor created by Monolith
Example map file for the random trigger entity setup. Please refer to the tutorial thread for in-depth explanation.
These are the files to go along side a tutorial I will write for re-skinning modules as well as re-using them.
These are the files to go along side a tutorial I will write for fixing geometry errors in both games.
This is a set of tutorial files for making new modules out of existing maps in K1 the tutorial for the second game that is the same as this can also be...
for who wants to try this mod even if it's made for french version.
Instruction has been made for users who need help.
The entire idDevNet website downloaded html files with images just in case it ever goes down.
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
Part four of my tutorial series describes the basics of making your own custom weapons. You will learn the standard code classes that make up a Raven...
первая бета учебника по коф ( ОБНОВЛЕНИЕ 2.4)!!! Первый русский учебник по Cry of Fear (Составлял...
These tutorials about SWAT 3 modding made by Furrycat, not me.
Open mission file for edit in editor in ArmA3. Good for test czechoslovak light fortification or made mission for comunity.
Add a new level helps players get started with the editor. Click "Read more" to see instructions.
First version. Only covered Tilemap and WorldScript. Will cover more content later. Console commands "e_cheats 1" and "r_draw_scripts 1" will help you...
Unprotect any protected RA2/YR or TS mixes, to open them normally.
Вот и вышла первая бета учебника по кофу. Статьй думаю прибавятся также не будет учtбеник...
Part three of my tutorial series describes how to make your own server mods. You will learn how to modify weapon stats, change sounds in the voice command...
This tutorial goes over the use of UnrealEd to create shaders, and to use these shaders to give guns shiny, transparent, or even glow-in-the-dark skins!