Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
2024 marks the 10 year anniversary of this small shooter I made when I was 15. To celebrate, I have decided to release the source code for anyone to check...
An edit to mission.lvl that makes him appear on Geonosis with Stock Sides+
SWBFII Tatooine: Outpost World Assets + Sides This is given to the Star Wars Battlefront II mod community as is... I won't be available to give any assistance...
This is the source code for Nepenthe, a mod by FrikaC and others released in Quake Expo 2011. All links to the source code for this mod are broken including...
This is the 1.0 exe for Grand Theft Auto 3, primarily needed for the Steam version to downgrade to be able to use several mods that are not compatible...
Source files for Halo 2 conversion of Beaver Creek. You are free to use however.
These are the vanilla assets for SWBF1 & SWBF2 including space battles and dlc heroes (for modders only)
These are my data files for the map Tatooine City Attack preserved for archival purposes (for modders only)
These are the data files for an unreleased side replacer mod preserved for archival purposes. (for modders only)
These are my data files for the mod Furries VS Villains preserved for archival purposes (for modders only)
These are my data files for the mod Star Wars: Homefront preserved for archival purposes (for modders only)
These are my data files used for munging in-game music and is preserved here for archival purposes. (for modders only)
These are my data files for the map Geonosis: Spire Attack preserved for archival purposes (for modders only)
Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...
Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...
SWBFII Bespin: Escape World Assets + Sides This is given to the Star Wars Battlefront II mod community as is... I won't be available to give any assistance...
Mostly completed, but unrefined source code for a future release with gif decoding and many other features. The code needs cleanup.
This is the QuakeC source code for Travail released by Asaki. Travail is a custom Quake episode made by distrans and scragbait and many others.
Multiplayer Version of Stock Sides +, with a few less features so multiplayer works
An urban map with tight corridors and open streets where tanks clash. update v1.1 fixed bug with Trenox on xl mode where he becomes a speed runner
A map that features Ai Boarding Parties as well as nice new starfighters to play with
Custom map with custom starfighters, frigates and capital ships with interiors.
fixes the inverted polygons on the rebel blockade runner
The Second Cut's source code. Short compiling tutorial included.
This is the updated model from XWA Upgrade for X-Wing Alliance. Thanks so much to that team for letting us use their models in Battlefront.
This is a prop of the airbus-style shuttles found in Star Wars Galaxies.
Dash Rendar's ship Outrider from Shadows of the Empire was a YT-2400. That's pretty cool. This would also look cool parked in your map.
This is a prop only, and has been polygon reduced from the original, now 4760 polygons.
This is the turret from the first level of Jedi Outcast. I always wanted to convert this, so I did. Enjoy!